Knuckles


Items
1st Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] AGI 1%, MaxHP 300, Dodge 6%, Short Range Damage 1%
[Production] Potential 19

1st Anniv Knuckles II [Knuckles]
Base ATK: 38
Base Stability: 90
[Blacksmith] AGI 2%, MaxHP 600, Dodge 9%, Short Range Damage 2%
[Production] Potential 23

1st Anniv Knuckles III [Knuckles]
Base ATK: 60
Base Stability: 90
[Blacksmith] AGI 3%, MaxHP 900, Dodge 12%, Short Range Damage 3%
[Production] Potential 27

2nd Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] AGI 1%, MaxHP 300, Dodge 6%, Short Range Damage 1%
[Production] Potential 19

2nd Anniv Knuckles II [Knuckles]
Base ATK: 38
Base Stability: 90
[Blacksmith] AGI 2%, MaxHP 600, Dodge 9%, Short Range Damage 2%
[Production] Potential 23

2nd Anniv Knuckles III [Knuckles]
Base ATK: 60
Base Stability: 90
[Blacksmith] AGI 3%, MaxHP 900, Dodge 12%, Short Range Damage 3%
[Production] Potential 27

2nd Anniv Knuckles IV [Knuckles]
Base ATK: 81
Base Stability: 90
[Blacksmith] AGI 4%, MaxHP 1200, Dodge 15%, Short Range Damage 4%
[Production] Potential 30

2nd Anniv Knuckles V [Knuckles]
Base ATK: 99
Base Stability: 90
[Blacksmith] AGI 5%, MaxHP 1500, Dodge 18%, Short Range Damage 5%
[Production] Potential 32

3rd Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] Short range power + 1% AGI + 1% avoidance + 6% Maximum HP + 300
[Production] Fundamental potential: 19 item level: 1 difficulty level: 25

3rd Anniv Knuckles II [Knuckles]
Base ATK: 38
Base Stability: 90
[Blacksmith] Short range power + 2% AGI + 2% avoidance + 9% Maximum HP + 600
[Production] Basic Potential: 23 Item Level: 25 Difficulty: 50

3rd Anniv Knuckles III [Knuckles]
Base ATK: 60
Base Stability: 90
[Blacksmith] Short range power + 3% AGI + 3% avoidance + 12% maximum HP + 900
[Production] Basic Potential: 27 Item Level: 50 Difficulty: 75

3rd Anniv Knuckles IV [Knuckles]
Base ATK: 81
Base Stability: 90
[Blacksmith] Short range power + 4% AGI + 4% avoidance + 15% maximum HP + 1200
[Production] Fundamental potential: 30 item level: 75 difficulty: 100

3rd Anniv Knuckles V [Knuckles]
Base ATK: 99
Base Stability: 90
[Blacksmith] Short range power + 5% AGI + 5% avoidance + 18% Maximum HP + 1500
[Production] Basic Potential: 32 Item Level: 95 Difficulty Level: 125

3rd Anniv Knuckles VI [Knuckles]
Base ATK: 125
Base Stability: 90
[Blacksmith] Short range power + 6% AGI + 6% avoidance + 18% absolute avoidance + 2% maximum HP + 1800
[Production] Basic Potential: 36 Item Level: 110 Difficulty Level: 140

3rd Anniv Knuckles VII [Knuckles]
Base ATK: 146
Base Stability: 90
[Blacksmith] Short range power + 6% AGI + 6% avoidance + 18% absolute avoidance + 4% maximum HP + 2100
[Production] Fundamental potential: 38 Item level: 130 Difficulty: 155

Beer Mugs [Knuckles]
Base ATK: 174
Base Stability: 80
[Quest Item] Power of short distance + 5% Critical damage + 10% Read ahead 15% Avoidance + 20% Attack speed -100%

Berserker Cestuses [Knuckles]
Base ATK: 51
Base Stability: 90
[Monster Drop] DEX 6, MaxHP 4%, ATK 2%, Dark Element, Motion Speed 3%
[Blacksmith] DEX 4, MaxHP 8%, ATK 2%, Dark Element, Motion Speed 1%
[Production] Potential 25

Cat Paws [Knuckles]
Base ATK: 1
Base Stability: 100
[Blacksmith] ATK -50%, ASPD 1000

Chakrums [Knuckles]
Base ATK: 115
Base Stability: 90
[Monster Drop] Wind attribute ATK + 4% Power of long range + 4% Read ahead 4% Hate - 8%
[Blacksmith] Wind attribute ATK + 4% Distance power + 4% Read ahead 8% Hate -16%
[Production] Good attributes: Wind attributes Basic potential: 34 Item level: 115 Difficulty: 120

Chemical Ring [Knuckles]
Base ATK: 140
Base Stability: 1
[Blacksmith] Hit + 100 Attack MP Recovery + 10 Attack Speed ​​+ 1

Chocolate Gifts [Knuckles]
Base ATK: 37
Base Stability: 90
[Blacksmith] MaxMP 200, Light Element

Claws [Knuckles]
Base ATK: 23
Base Stability: 90
[Monster Drop] AGI 1%, Critical Damage 1%, Attack MP Recovery 2
[Blacksmith] AGI 2%, Critical Damage 2%, Attack MP Recovery 2
[Production] Potential 19

Cone Knuckles [Knuckles]
Base ATK: 25
Base Stability: 80
[Blacksmith] Light Attack Attack MP Recovery + 5 Physical Penetration + 10% Defense Breakdown 2% Line Reduction + 4%
[Production] Excellence attribute: optical attribute basic potential: 17 item level: 1 difficulty level: 10

Cone Knuckles II [Knuckles]
Base ATK: 80
Base Stability: 80
[Blacksmith] Light Attack Attack MP Recovery +10 Physical Penetration + 20% Defense Breakdown 4% Straight Line Reduction + 8%
[Production] Excellence attribute: optical attribute basic potential: 26 item level: 1 difficulty level: 70

Cone Knuckles III [Knuckles]
Base ATK: 220
Base Stability: 80
[Blacksmith] Optical Attack Attack MP Recovery + 15 Physical Through + 30% Defense Breakdown 8% Line Reduction + 12%
[Production] Ideal attribute: optical attribute basic potential: 35 item level: 1 difficulty level: 130

Devil Claws [Knuckles]
Base ATK: 76
Base Stability: 90
[Monster Drop] ASPD 500, Critical 20%, Dark Element, Attack MP Recovery 1, Anticipate 7%
[Blacksmith] Dark attribute prefetch 10% attack MP recovery + 2 critical rate + 30% attack speed + 500
[Production] Favorite attributes: Dark attribute basic potential: 29 Item level: 85 Difficulty: 90

Dia Knuckles [Knuckles]
Base ATK: 112
Base Stability: 90
[Blacksmith] Light attribute Power of near distance + 4% AGI + 4% hit + 50 attack MP recovery + 5 darkness tolerance + 10%

Drills [Knuckles]
Base ATK: 60
Base Stability: 90
[Monster Drop] Critical 100, Critical Damage -150

Emeldia [Knuckles]
Base ATK: 65
Base Stability: 90
[Monster Drop] STR 6%, ASPD 20%, Wind Element, Attack MP Recovery 3, Short Range Damage 3%
[Blacksmith] STR 3%, ASPD 80%, Wind Element, Attack MP Recovery 4, Short Range Damage 2%
[Production] Potential 28

Epetal [Knuckles]
Base ATK: 90
Base Stability: 90
[Monster Drop] No-damage + 20% ATK + 4% Critical Damage + 4
[Blacksmith] No Attribute Damage + 25% ATK + 4% Critical Damage + 4
[Production] Fundamental potential: 31 Item level: 95 Difficulty: 100

Gardien [Knuckles]
Base ATK: 87
Base Stability: 90
[Monster Drop] MaxHP 900, Guard Power 9%, Guard Rate 9%, Fire Element, Attack MP Recovery 4, Short Range Damage 4%
[Blacksmith] Fire attribute Power of near distance + 4% Attack MP recovery + 4 Maximum HP + 300 Guard rate + 3% Guard power + 3%
[Production] Fire attribute basic potential: 31 Item level: 95 Difficulty: 100

Ghost Puppets [Knuckles]
Base ATK: 70
Base Stability: 90
[Blacksmith] Critical Rate +15 Critical Damage + 15 Physical Pursuit 150% Damage to No Attribute - 75% Grant Stop (Frustration) Stop (Fall Over )

Golem Arm [Knuckles]
Base ATK: 32
Base Stability: 85
[Monster Drop] ATK 1%, Physical Pierce 1%, Earth Element, Long Range Damage 1%

Hard Knuckles [Knuckles]
Base ATK: 57
Base Stability: 70
[Monster Drop] ATK 1%, Physical Resistance 3%, Guard Power 4%, Guard Rate 4%, Attack MP Recovery 3
[Blacksmith] ATK 1%, Physical Resistance 6%, Guard Power 5%, Guard Rate 5%, Attack MP Recovery 3
[Production] Potential 23

Iceclaw Snow [Knuckles]
Base ATK: 70
Base Stability: 90
[Blacksmith] Critical 3%, Critical Damage 1%, Water Element, Additional Magic 100%, ATK UP (INT) 1, ATK DOWN (DEX) 1
[Production] Potential 28

Iron Bear Claw [Knuckles]
Base ATK: 100
Base Stability: 90
[Monster Drop] Short range power + 4% Attack MP recovery + 3 Critical rate + 6% Critical damage + 8%
[Blacksmith] Short range power + 4% Attack MP recovery + 4 Critical rate + 8% Critical damage + 8%
[Production] Basic Potential: 32 Item Level: 105 Difficulty: 110

Iron Knuckles [Knuckles]
Base ATK: 11
Base Stability: 90
[Monster Drop] DEX 2, Critical 30%, Attack MP Recovery 1
[Blacksmith] Dodge 2, Attack MP Recovery 1
[Production] Potential 16

Iron Thorns [Knuckles]
Base ATK: 48
Base Stability: 90
[Monster Drop] ATK 3%, Accuracy -4%, Critical 40%
[Quest Item] ATK 3%, Accuracy -6%, Critical 50%
[Blacksmith] ATK 3%, Accuracy -6%, Critical 50%
[Production] Potential 24

Jamadhar [Knuckles]
Base ATK: 30
Base Stability: 90
[Monster Drop] DEX 2, Critical 30%, Attack MP Recovery 2
[Quest Item] DEX 3, Critical 40%, Attack MP Recovery 2
[Blacksmith] DEX 3, Critical 40%, Attack MP Recovery 2
[Production] Potential 21
Quest: Ghosts and Lizards

Katar [Knuckles]
Base ATK: 65
Base Stability: 90
[Monster Drop] Physical Pierce 10%, DEF -10%, MDEF -10%, Evasion Rate 7%, Short Range Damage 4%
[Blacksmith] Physical Pierce 15%, DEF -15%, MDEF -15%, Evasion Rate 10%, Short Range Damage 4%
[Production] Potential 28

Knuckle Duster [Knuckles]
Base ATK: 17
Base Stability: 90
[Monster Drop] DEX 1, ASPD 2%, Attack MP Recovery 1
[Quest Item] DEX 2, ASPD 3%, Attack MP Recovery 1
[Blacksmith] DEX 2, ASPD 3%, Attack MP Recovery 1
[Production] Potential 18
Quest: Substitute for Lanterns

Knuckles [Knuckles]
Base ATK: 7
Base Stability: 90
[Monster Drop] None
[Blacksmith] None
[Production] Potential 15

Lil Empress Knuckle [Knuckles]
Base ATK: 160
Base Stability: 85
[Monster Drop] Fire Attack ATK + 6% Hate -15% Critical Rate +25 Protection Breakdown 10%
[Blacksmith] Fire attribute ATK + 6% hate - 10% critical rate + 20 defense breaking 30%
[Production] Favorite attributes: Fire attribute basic potential: 38 Item level: 140 Difficulty: 145

Lupus Claws [Knuckles]
Base ATK: 125
Base Stability: 90
[Monster Drop] Dark attribute ATK + 5% Critical rate + 15 Shots +20
[Blacksmith] Dark attribute ATK + 5% Critical rate +20 Shots +15
[Production] Ideal attribute: Dark attribute Basic potential: 36 Item level: 125 Difficulty: 130

Mad Palms [Knuckles]
Base ATK: 140
Base Stability: 80
[Monster Drop] Water Attribute Power of short distance + 5% Critical damage + 5% Hit + 100 Physical penetration + 1% Power of long range - 10% Casting speed -1000
[Blacksmith] Water attribute Power of short distance + 5% Critical damage + 5% Hit + 10 Physical penetration + 10% Power of long distance - 5% Casting speed -500
[Production] Special property: Water attribute basic potential: 36 item level: 125 difficulty: 130

Master's Tonfa [Knuckles]
Base ATK: 320
Base Stability: 70
[Monster Drop] ATK + 6% Critical Damage + 24 Physical Pursuit 100% Critical Rate -100%

Minotaur Knuckles [Knuckles]
Base ATK: 23
Base Stability: 85
[Monster Drop] Accuracy -20%, Critical 10, Fire Element
[Blacksmith] Fire attribute critical rate + 5 hits-10%
[Production] Favorite attribute: Fire attribute basic potential: 19 item level: 25 difficulty level: 30

Sakura Gloves [Knuckles]
Base ATK: 46
Base Stability: 90
[Blacksmith] MaxMP 100, Critical 10, Critical Damage 1, Light Element, Attack MP Recovery 2

Tri Claws [Knuckles]
Base ATK: 56
Base Stability: 90
[Monster Drop] MaxMP 250, ATK 2%, Accuracy 30, Water Element
[Blacksmith] MaxMP 300, ATK 3%, Accuracy 30, Water Element
[Production] Potential 26

Triple Ice Cream [Knuckles]
Base ATK: 125
Base Stability: 85
[Blacksmith] Water attribute maximum MP + 300 hit + 300% physical barrier + 300 magic barrier + 300

Volcanic Claws [Knuckles]
Base ATK: 30
Base Stability: 90
[Monster Drop] Dodge 3%, Evasion Rate 4%, Attack MP Recovery 1, Motion Speed 2%
[Blacksmith] Dodge 2%, Evasion Rate 2%, Attack MP Recovery 2, Motion Speed 2%
[Production] Potential 21

Zaif Sadik [Knuckles]
Base ATK: 100
Base Stability: 90
[Monster Drop] Earth attribute ATK + 4% Maximum MP + 200 Critical rate + 16 Protection breakdown 24%
[Blacksmith] Earth attribute ATK + 4% Maximum MP + 200 Critical rate + 15 Protection breakdown 20%
[Production] Excellence Attribute: Base Attribute Base Potential: 32 Item Level: 105 Difficulty Level: 110

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